

It's a fun and engaging system of dodges, blocks, and attacks that flow smoothly from one move to the next. An autotargeting system may seem an odd thing to praise, but Lichdom's homing assists let me show off my impressive wizardry even when my opponents and I are constantly on the move. I heave bursts of purple energy into skeletons, making them autonomous pets that assist me in battle.

Corrupted magical flakes billow forth from my fingers and infect my attackers with bugs that spawn when their host perishes. I enjoy Lichdom's magical combat so much, in fact, that I suspect it will spoil other games' spellcasting for me, so fluid does it feel. I march through ruins overgrown with ivy and rush down snowy paths dotted with evergreens, controlling the elements as if I were a demigod.īy clicking 'enter', you agree to GameSpot's

Never has magic felt as powerful as it does in Lichdom, where it is free from the shackles of mana bars and long cooldowns. What matters is that I can summon ice and fire to my palms and fling them at scowling demonic warriors. The cutscenes recently added to this unfinished game are gorgeous and dramatic, and the new voice-overs are delivered with conviction, but I am not sure where I am and why I'm there. I admit I have very little idea of what's going on in Lichdom: Battlemage. The review below critiques a work in progress, and represents a snapshot of the game at the time of the review's publication. While the games in question are not considered finished by their creators, you may still devote money, time, and bandwidth for the privilege of playing them before they are complete. GameSpot's early access reviews evaluate unfinished games that are nonetheless available for purchase by the public.
